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Games in the Classroom

Posted By Victoria Chapa On October 14, 2011 @ 9:21 pm In Blog,Curriculum Beat | Comments Disabled

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How do games fit in the world of education? That’s the question Tina Barseghian [2] (MindShift [3]) explores in her most recent post [4] (by Nathan Maton)—

A very thoughtful yet simple point is made here: interaction. Games can have a serious presence in education because they have the power to engage a student who is otherwise having difficulty engaging in traditional education.

And let’s face it, traditional education is well on its way out the door.

Said well here, by Nt Etuk, CEO of Dimension U, an educational games company:

“At the end of the day, a game is successful only if each individual gamer has an interaction with it that makes him or her want to come back for more. Even the massively multi-player games [such as World of Warcaft] are successful only because they have tapped into a million individual need to interact, or to compete, or to form groups.”

Check out the rest of this post here [4]—it’s well worth the read.


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URL to article: http://www.eclassroomnews.com/2011/10/14/games-in-the-classroom/

URLs in this post:

[1] Image: http://www.eclassroomnews.com/files/2011/10/shutterstock_5589898.jpg

[2] Tina Barseghian : http://mindshift.kqed.org/author/tbarseghian/

[3] MindShift: http://mindshift.kqed.org/

[4] post: http://mindshift.kqed.org/2011/10/how-games-can-influence-learning/

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